Deform Solid and Sheet
Command
Deform
Shortcut
-
Button
-
Wrap existing solid and sheet objects onto a regular and irregular surface.
Basic Usage
- Select the objects you want to wrap.
- Type Deform in the Command Palette.
- Select a reference face as a neutral plane.
- Select the target face to deform objects with.
- Set the options in the Command Dialog.
-
Command Dialog
- Scale: Scale in U, V, N Value.
- Offset: Offset in U, V, N Value.
- Flip:
- Mirror: Mirror horizontally the deformed objects relative to the surface.
- UV: Flip the U and V orientation of the deformed objects.
- Normal: Flip the normal of the deformed objects.
- Reblend: Reblend the deformed objects. Recalculates the fillets of your objects and translates them again, removing any unwanted deformations.
- Keep Tools: Performs Deform operation while keeping the tool objects intact.
-
Command Dialog
- Confirm with OK in the Command Dialog or right-click.
ℹ️
Scale and Offset uses a UVN coordinate system instead of XYZ coordinate system when adjusting the parametric value, allowing you to define the orientation of the deformed objects at a specific point in relation to the target surface. For more information on the UVN coordiante system, click here.
💡
Tip
- To avoid unwanted deformation or inaccurate placement, use the Unwrap Face command from the Command Palette on the target object. This generates a correctly mapped surface, which can then be used as an accurate reference face.