Set Material
Command
Set Material
Shortcut
M
Button
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Assign material to selected Solids and Sheets. Group material influences contained objects. Curves are affected by color and opacity. Image depth and opacity can be adjusted through material.
Set a Material for Objects
- Select the Solids, Sheets, Curves you want to set the mmaterial for.
- Press M.
- Set the options in the commnad dialog.
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Command Dialog
- Color: Specify the base color of the material.
- Metalness: Controls how metallic the material appears. A value of 0 means the material is non-metallic, while a value of 1 means the material is fully metallic.
- Roughness: Specify the roughness of the material's surface. A value of 0 means the surface is perfectly smooth, while a value of 1 means the surface is very rough.
- Clearcoat: Adds an extra layer of specular reflection on top of the base material. Useful for materials like car paint.
- Clearcoat roughness: Specify the roughness of the clearcoat layer.
- Sheen: Adds a soft velvet-like reflection near the Edges of the material, simulating materials such as cloth.
- Sheen roughness: Specify the roughness of the sheen layer.
- Sheen color: Specify the color of the sheen layer.
- Specular intensity: Controls the intensity of the specular reflection.
- Specular color: Specify the color of the specular reflection.
- Transmission: Controls the degree to which the material allows light to pass through it.
- Thickness: Specify the thickness of the material.
- Opacity: Specify the degree to which the material is transparent or opaque.
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Command Dialog
- Confirm with OK in the Command Dialog or right-click.
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Note Transparent materials are now displayed with 50% transparency, even when using default and custom matcaps in non-render mode.
Set a Material for Groups
When you set a material for a group, the material is set for all objects in the group.
- Select the group you want to set the material for in the Outliner.
- Press M.
- Set the options in the commnad dialog.
- The options are the same as when setting a material for objects.
- Confirm with OK in the Command Dialog or right-click.
Set a Material for Reference Images
See "How to Import Reference Images".