Render Mode

Render Mode

Render Mode is located in the View Mode menu in the top-right corner of the screen. You can enable it by clicking the sphere icon (1). Once turned on, the shading in the viewport will update to show a more rendered look for your objects.

Render Mode Button

You can switch between Plasticity's built-in HDRIs by clicking on them. The selected HDRI will be applied to the environment right away and updating the scene immediately - though this won't affect the viewport background.

  • Available HDRIs:

Render Mode Button

NameNumberApplicability
Small Studio1Default Appearance
Plasticity Studio 12Three-Point Light Setup
Plasticity Studio 23Highlight Checker
Plasticity Vertical Stripes4Highlight Checker
Outdoor Cloudy5Ambient Gradient Appearance
Kloofendal Puresky6Sky/Outdoor Appearance
Peppermint Powerplant7Indoor Appearance

Ambient Occlusion (AO)

When Render Mode is enabled, Ambient Occlusion remains always active. You can modify the radius (1) and falloff (2) values in the Appearance section in the Preferences menu. Changes are applied in real time.

Ambient Occlusion Settings

All Environment

  • Custom HDRIs appear under the "All Environment" category.

Custom Environment

Installing Custom HDRIs

  1. Prepare your custom HDRI files, ensuring that EXR and PNG files have identical names.
  2. Find the .plasticity directory on your operating system and create a new folder named "environment".

Navigate to C:/Users/<username>/.plasticity.

  1. Move your custom HDRI files into this folder, then restart Plasticity to apply the changes.

Installing HDRI

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Tip

  • It's recommended to use a 1K resolution for the EXR file to keep file sizes optimized (though higher resolutions are supported if needed). The PNG file can be any 1:1 ratio, but 512x512 pixels with a transparent background is advised. Both files should be saved with at least a 16-bit color depth.

Note

  • Make sure you enable the option to view hidden folders in your operating system to access the .plasticity directory.

Options

  • Under the Options menu can be found "Rotation" and "Intensity".

Options

OptionButtonFunction
Rotation(8)Adjust the rotation of the selected HDRI around the world Z-axis by dragging left or right, or by entering a specific value between -180 and 180. (Default: 0)
Intensity(9)Controls the brightness of the selected HDRI. Drag left or right, or enter a value between 0 and 10. (Default: 1.0)

Toggle Show Edges, Curves, and Faces

  • Edges, curves, and faces can be shown or hidden using the toggle buttons.

Toggle Options in Options

FunctionButtonCommand Name
Toggle show Edges
(Turning this off will hide the Edges.)
(10)Viewport: toggle Edges
Toggle show Curves
(Turning this off will hide the Curves.)
(11)Viewport: toggle Curves
Toggle show Faces
(Turning this off will hide the Faces.)
(12)Viewport: toggle Faces

See Also

Shader Mode

Set Material