Blender Bridge FAQ
- Q: Can Blender Bridge append Blender files into Plasticity?
- A: Currently, the integration is only one-way, from Plasticity to Blender.
- Q: Are Plasticity's materials reflected in Blender?
- A: Currently, they are not reflected.
- Q: What happens to the data when models imported into Blender using Blender Bridge are refreshed or refaceted?
- A: When models are refreshed or refaceted in Blender via the Blender Bridge, certain data get overwritten while others remain unchanged.
- Data overwritten:
- The "geometry" of objects is overwritten. This implies that data associated with vertices are overwritten, including attributes like seams, sharpness, and UVs.
- The "outliner-specific metadata" of objects is overwritten. For instance, names, collections, visibility, and so forth are overwritten.
- Everything you do in Edit Mode gets potentially overwritten.
- Data not overwritten:
- The "data associated with objects" is not overwritten. This includes elements like transforms, modifiers, parenting, materials, and so on.
- Everything you do in Object Mode will be kept.
- Data overwritten:
- Q: Which port do Plasticity and Blender use for integration?
- A: By default, they use port 8980. If you wish to change the port, you can do so in Plasticity under Preferences > Server, and in Blender under the Plasticity Sidebar Panel.