View Mode

Toggle View Mode

Toggle View Mode can be done by clicking the button on the top right of the screen or by using the keyboard shortcut. Render mode

FunctionShorcutButtonCommand Name
Toggle orthographic cameraNum. 5(1)Viewport: toggle orthographic camera
Toggle overlay display
(This will switch the grid display on and off.)
Alt+Shift+Z(2)Viewport: toggle overlays
Toggle X-Ray mode
(This will make hidden lines visible and selectable.)
Alt+Z(3)Viewport: toggle xray mode
Toggle Render mode
(When switched on, Render mode will reflect the material settings.)
(4)

Changing Field of View

When in perspective view, right click on the perspective/orthographic button (1) and insert a value for the Field of View (2). By default, the value is set to 50 in perspective view.

Field of view preview

Select View Mode

When Render mode is off, select the display mode by right-clicking the button (4) and choosing from the thumbnails.

Render mode preview

  • (5) Default
  • (6) Red, glossy
  • (7) Black, glossy
  • (8) White, ambient lighted
  • (9) Checking highlights
  • (10) Matte
  • (11) Checking silhouettes
  • (12) No shadows
  • (13) isophote/Iso Angle, checking surface continuity, static
  • (14) Draft Angle, checking draft angles for mold removal
  • (15) Checking surface continuity, horizontal
  • (16) Checking surface continuity, vertical

Toggle Show Edges and Faces

Toggle show Edges and Faces can be done by right-clicking the button (4) and choosing from the thumbnails.

FunctionShorcutButtonCommand Name
Toggle show Edges
(Turning this off will hide the Edges.)
(17)viewport: toggle Edges
Toggle show Faces
(Turning this off will hide the Faces.)
(18)viewport: toggle Faces

Custom Matcaps

  1. Prepare your custom matcaps files (both EXR and PNG files need to be with identical names).
  2. Locate the .plasticity directory on your OS (Operating System) and create a new folder "matcaps".
  • Windows - "X:/users/username/.plasticity"
  • Mac - "~/.plasticity"
  • Linux -"X:/usr/lib/plasticity/resources/app/.webpack/main/dot-plasticity"
  1. Place your custom matcaps in the folder and restart Plasticity.

Custom matcaps example

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Tip Ensure that both the EXR and PNG files are 512x512 pixels with a transparent background. The EXR file should also be in at least a 16-bit color range.